Commit Graph

76 Commits

Author SHA1 Message Date
713b122b84 Add support for BitField hint, sync API files. 2022-07-11 15:00:17 +03:00
d894f48f25 Fix crash when using static methods without return value 2022-07-03 17:00:43 +02:00
5bbcd42378 Fix GDN_EXPORT define with mingw.
This commit changes the platform detection order to detect mingw
compiling for windows (which defines `__GNUC__`).

This commit also wraps the definition around a guard so it can be
overridden via a define at build-time.
2022-06-18 14:38:18 +02:00
e3119e7d05 Sync containers with new HashMap/HashSet, sync API headers. 2022-06-06 12:18:07 +03:00
5c32dc3948 Cast Variant::Type to GDNativeVariantType 2022-05-17 07:01:43 +02:00
031a83b0ea [Method Bind] Add support for default argument values and static method binding. Sync headers. 2022-05-06 10:17:51 +03:00
e06d5cd414 Add double precision build support. 2022-05-04 15:56:35 +03:00
8bf5a532de Change registered initializers / terminators to the single function with level argument. 2022-05-04 11:14:51 +03:00
24f5cd2d48 Color: Rename to_srgb/to_linear to include base color space
Counterpart to https://github.com/godotengine/godot/pull/60199.
Also syncs the extension API with that PR.
2022-04-13 12:50:21 +02:00
057a771fda Add support for variadic method binds with the typed return. Sync headers. 2022-03-30 15:11:28 +03:00
93de1b2b0b Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D". 2022-03-16 20:33:06 +02:00
817efdd484 Fix build after "Discern between VIRTUAL and ABSTRACT class bindings". 2022-03-15 13:43:12 +02:00
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
b1385953fe Add ObjectDB::get_instance method to get wrapped Object * from ObjectID. 2022-03-08 10:17:33 +02:00
d97dc518d3 Fixed crash on release builds due to missing argument type information 2022-03-02 14:44:23 +01:00
a94148ca4c Reorder native extension initialization steps 2022-02-28 15:44:54 +01:00
d154ffbe86 Merge pull request #708 from Zylann/fix_inheriting_class_with_namespace 2022-02-21 11:27:31 +01:00
76bad22978 Merge pull request #701 from bruvzg/port_templates 2022-02-21 11:25:40 +01:00
6fdcb18f6a Fix GDCLASS when inherited class is in another namespace 2022-02-20 19:33:00 +00:00
7e3321d1b2 Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
917b0c2ca3 Merge pull request #688 from zhehangd/master 2022-02-19 16:31:32 +01:00
e36180f377 Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
65dc3e89c7 Add ERR_ macros variants using String messages. 2022-02-17 10:18:04 +02:00
a8cd21ac07 Fix "const" NativePtr binds. 2022-02-16 11:35:13 +02:00
bf8fc4c53d Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations. 2022-02-14 23:17:21 +02:00
df0e28fe43 Add missing Vector2::operator Vector2i() 2022-02-07 01:23:18 -08:00
cfd3fa97d1 Merge pull request #668 from groud/fix_extension_instance_set 2022-01-06 17:44:29 +01:00
76c4adb7f8 Normalized additional macros to ensure that everything works without client code needing using 2021-12-18 15:16:14 -08:00
37938a1761 Fix namespace to be consistent with the previous ADD functions 2021-12-12 18:23:33 -08:00
adbbf1a3a1 Fix object_set_instance being wrongly called for built-in wrapped classes 2021-12-06 15:40:19 +01:00
3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
957f86c3e3 Add Array:make macro 2021-11-02 00:20:19 +11:00
ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
6a720e5c7c Merge pull request #631 from Faless/ext/ref_casting_2 2021-09-28 16:14:45 +02:00
b90d0ac555 Add Ref<T> binding support.
Added PtrToArg and GetTypeInfo adapted from Godot.
2021-09-28 15:49:08 +02:00
80fdb9146f Add pointers support for virtual methods.
As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
0e3bc393d5 Fully register class on register_class call 2021-09-27 23:08:12 +10:00
fad6329699 Implement Ref copy constructor 2021-09-27 23:08:12 +10:00
ea7324afe8 Fix encoding/decoding of null objects. 2021-09-27 23:08:12 +10:00
42dd64f22f Fix binding of function that takes Object * parameters. 2021-09-27 23:08:11 +10:00
b4632e317d Fix creation (and godot-side deletion) of extended objects.
Proper initialization for godot-cpp classes with memnew.

Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.

This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.

When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
cc88df05e7 Fix PtrToArg encoding for Object *.
It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
fab017c91a Fix some clang format things 2021-09-27 23:08:11 +10:00
38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
e839199848 Add support for property groups 2021-09-27 23:08:11 +10:00
02802b1d0e Add in driver types and rejig code to make it easier to extend 2021-09-27 23:08:11 +10:00
aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
f5858ef6c6 Fix calling of native functions that return object types 2021-09-27 23:08:10 +10:00