24f5cd2d48
Color: Rename to_srgb/to_linear to include base color space
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Counterpart to https://github.com/godotengine/godot/pull/60199 .
Also syncs the extension API with that PR.
2022-04-13 12:50:21 +02:00
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D".
2022-03-16 20:33:06 +02:00
817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings".
2022-03-15 13:43:12 +02:00
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
b1385953fe
Add ObjectDB::get_instance method to get wrapped Object * from ObjectID.
2022-03-08 10:17:33 +02:00
d97dc518d3
Fixed crash on release builds due to missing argument type information
2022-03-02 14:44:23 +01:00
a94148ca4c
Reorder native extension initialization steps
2022-02-28 15:44:54 +01:00
d154ffbe86
Merge pull request #708 from Zylann/fix_inheriting_class_with_namespace
2022-02-21 11:27:31 +01:00
76bad22978
Merge pull request #701 from bruvzg/port_templates
2022-02-21 11:25:40 +01:00
6fdcb18f6a
Fix GDCLASS when inherited class is in another namespace
2022-02-20 19:33:00 +00:00
7e3321d1b2
Use forward declares for vector math types
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Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
917b0c2ca3
Merge pull request #688 from zhehangd/master
2022-02-19 16:31:32 +01:00
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
65dc3e89c7
Add ERR_ macros variants using String messages.
2022-02-17 10:18:04 +02:00
a8cd21ac07
Fix "const" NativePtr binds.
2022-02-16 11:35:13 +02:00
bf8fc4c53d
Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations.
2022-02-14 23:17:21 +02:00
df0e28fe43
Add missing Vector2::operator Vector2i()
2022-02-07 01:23:18 -08:00
cfd3fa97d1
Merge pull request #668 from groud/fix_extension_instance_set
2022-01-06 17:44:29 +01:00
76c4adb7f8
Normalized additional macros to ensure that everything works without client code needing using
2021-12-18 15:16:14 -08:00
37938a1761
Fix namespace to be consistent with the previous ADD functions
2021-12-12 18:23:33 -08:00
adbbf1a3a1
Fix object_set_instance being wrongly called for built-in wrapped classes
2021-12-06 15:40:19 +01:00
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
957f86c3e3
Add Array:make macro
2021-11-02 00:20:19 +11:00
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
6a720e5c7c
Merge pull request #631 from Faless/ext/ref_casting_2
2021-09-28 16:14:45 +02:00
b90d0ac555
Add Ref<T> binding support.
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Added PtrToArg and GetTypeInfo adapted from Godot.
2021-09-28 15:49:08 +02:00
80fdb9146f
Add pointers support for virtual methods.
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As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
0e3bc393d5
Fully register class on register_class call
2021-09-27 23:08:12 +10:00
fad6329699
Implement Ref copy constructor
2021-09-27 23:08:12 +10:00
ea7324afe8
Fix encoding/decoding of null objects.
2021-09-27 23:08:12 +10:00
42dd64f22f
Fix binding of function that takes Object * parameters.
2021-09-27 23:08:11 +10:00
b4632e317d
Fix creation (and godot-side deletion) of extended objects.
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Proper initialization for godot-cpp classes with memnew.
Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.
This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.
When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
cc88df05e7
Fix PtrToArg encoding for Object *.
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It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
fab017c91a
Fix some clang format things
2021-09-27 23:08:11 +10:00
38ee8bfcf7
Change constructor/destructor management of extension classes
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This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.
Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.
Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.
memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
e839199848
Add support for property groups
2021-09-27 23:08:11 +10:00
02802b1d0e
Add in driver types and rejig code to make it easier to extend
2021-09-27 23:08:11 +10:00
aef0f1e248
Change initialization to allow custom level callbacks
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Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
f5858ef6c6
Fix calling of native functions that return object types
2021-09-27 23:08:10 +10:00
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
b07559882c
Silence delete compile warning in memory.h/cpp on Windows
2021-09-27 23:08:09 +10:00
a0634cca3f
Auto-bind virtual method overrides
2021-09-27 23:08:08 +10:00
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
cf30b0f39d
rewrote binding generator in python
2017-05-12 21:53:07 +02:00
ac51c7b141
moved includes out of namespace
2017-04-18 00:38:09 +02:00
005b9aa148
String.c_string() now returns char *
2017-04-11 15:48:26 +02:00