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1,755 Commits 22 Branches 41 Tags
8daf1ea6579ceb6cfb56a8aef455651eef3e7e6a
Commit Graph

13 Commits

Author SHA1 Message Date
David Snopek
075b517d96 Synchronize most shared variant code with Godot 4.4 2025-03-14 11:39:56 -05:00
Thaddeus Crews
7056c996dd Style: Replace header guards with #pragma once 2025-03-07 17:58:10 -06:00
Thaddeus Crews
89fd27608f Style: Replace _NO_DISCARD_ macro with [[nodiscard]] 2025-02-20 09:23:08 -06:00
A Thousand Ships
d389171905 [Math] Add is_finite methods 2024-04-11 13:30:28 +02:00
Rémi Verschelde
931f1a3f34 Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Aaron Franke
0455f72ede Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
Aaron Franke
e83d472c00 Update Basis/Transform3D/Quaternion to match the engine 2022-09-20 01:07:45 -05:00
Aaron Franke
e26a75cd0c Rename Basis "elements" to "rows"
https://github.com/godotengine/godot/pull/60627
2022-09-19 18:22:52 -05:00
Marc Gilleron
c543a3cbe1 Add Transform3D translated_local, rotated_local, scaled_local 2022-09-18 23:04:38 +01:00
Rémi Verschelde
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg
bf8fc4c53d Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations. 2022-02-14 23:17:21 +02:00
George Marques
dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00
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