Logo
Explore Help
Sign In
northern-lighthouse/godot-cpp-double
1
0
Fork 0
You've already forked godot-cpp-double
Code Issues Packages Projects Releases Wiki Activity
837 Commits 22 Branches 41 Tags
65eeb94f75d00cf523da114de3587f930cdec13f
Commit Graph

9 Commits

Author SHA1 Message Date
Aaron Franke
0455f72ede Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
Aaron Franke
d479208a8f Update Vector2/2i/3/3i to match the engine 2022-10-01 21:09:05 -05:00
bruvzg
91c56a0ad1 Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
Rémi Verschelde
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
Rémi Verschelde
7e3321d1b2 Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
bruvzg
bf8fc4c53d Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations. 2022-02-14 23:17:21 +02:00
Bastiaan Olij
94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
George Marques
dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00
Powered by Gitea Version: 1.24.1 Page: 512ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API