0a7e09c630
Update gdextension_interface.json and extension_api.json for Godot 4.7-beta1
2026-04-27 15:48:27 -05:00
ce18d99cb0
Add back support for Godot 4.3
2026-01-15 06:45:44 -06:00
c90f436694
Add back support for Godot 4.4
2026-01-06 10:06:13 -06:00
2f1695afe2
Add api_version build option to select the API JSON file
2026-01-06 07:47:07 -06:00
fe68c22c3e
Generate GDExtension interface header and loader from JSON
2025-12-18 12:09:41 -06:00
d033e8abea
On Linux default use_static_cpp to disabled
2025-11-01 08:31:46 -05:00
6c05f1f0b1
Merge pull request #1789 from aaronfranke/header-builders
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Add header builders script for `env.GLSL_HEADER` and SVG icons
2025-10-20 10:53:18 -05:00
76d1ce6848
Remove CPPEXTPATH changes, add error macros
2025-10-06 13:49:49 -05:00
51008e1556
Add header builders script for env.GLSL_HEADER and SVG icons
2025-08-25 11:16:37 -07:00
3830fe4a40
Merge pull request #1829 from BenLubar/web-debug-symbols
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Fix debug symbols logic on `platform=web` to match Godot core.
2025-08-11 07:23:53 -05:00
9ea9b4797c
Fix debug symbols logic on platform=web to match Godot core.
2025-08-09 17:36:34 -05:00
8646cd31b5
Sync Android SDK and NDK versions with the engine.
2025-08-06 22:48:13 +03:00
8e7dfbc71a
Fix custom_api_file with SCons 4.0.1
2025-07-17 09:03:11 -05:00
6a870949a5
Merge pull request #1669 from Ivorforce/scons-variant_dir-support
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Add SCons variant_dir support
2025-07-03 12:17:32 -05:00
646ccdf470
Files generated by SCons should depend on the build_profile (if given)
2025-06-18 14:43:12 -05:00
fef59ff89a
Merge pull request #1779 from Ivorforce/ndk-version
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Make ndk version configurable as a command-like argument.
2025-06-07 14:26:45 -05:00
4879eb7bd0
fix: Add iOS min SDK version link flags
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This is required when publishing to the App Store, and consistent with
what we already do for the macOS deployment target.
2025-05-21 16:34:27 +02:00
16e47d7ae5
Make ndk version configurable as a command-like argument.
2025-05-02 17:12:32 +02:00
2a8d218f12
Merge pull request #1756 from Repiteo/scons/external-includes
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SCons: Add `CPPEXTPATH` for external includes
2025-04-16 16:10:45 -05:00
d634a5f8c4
Synced defs.hpp with godot's typedefs.h
2025-04-07 17:30:55 +01:00
30bfa6f215
SCons: Add CPPEXTPATH for external includes
2025-04-04 09:39:47 -05:00
c2d688bae6
Merge pull request #1747 from unvermuthet/linux-use-static-cpp
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Implement `use_static_cpp` flag for Linux
2025-04-02 12:59:04 -05:00
b0f41909e0
Implement use_static_cpp flag for Linux
2025-04-01 22:35:40 +02:00
d239da3221
[macOS] Remove unnecessary Cocoa reference.
2025-03-28 08:45:43 +02:00
0a73df5f53
Check that precision of extension_api.json matches build options
2025-02-27 13:27:11 -06:00
8814ac51ac
CMake: Support for XML documentation
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Add new function generate_doc_source to python_callouts.cmake
Update Test extension to use generate_doc_source function and include generated file in the build.
Cleanup:
Fix godotcpp.py imports after rebase
Pre-Commit hook sorted python imports in doc_source_generator.py
- replace ${CMAKE_CURRENT_SOURCE_DIR} with ${godot-cpp_SOURCE_DIR} when referencing current working directory and script locations when invoking python scripts.
Co-authored-by: David Snopek <dsnopek@gmail.com >
2025-01-13 08:28:42 +10:30
1345c46650
Add SCons variant_dir support, which allows specifying a target build directory.
2025-01-12 18:32:59 +01:00
c4f1abe3f9
[Bindings] Build profile now strips methods and skip files
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This allows removing dependencies that are not explicitly unused by the
gdextension being built and is implemented using an intermediate json
API file with the methods and classes stripped (i.e. without touching
the file generators).
2025-01-07 20:33:12 +01:00
b7dbd26d8f
Align MSVC runtime (MD[d], MT) options to engine #1647
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Engine has an option to link to MDd debug_crt
add flag to SCons options
Add flag to CMAKE options
2024-11-28 13:46:41 +10:30
c20a84e483
Merge pull request #1601 from Ivorforce/lto
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Add lto scons option
2024-11-12 11:16:10 -06:00
5f7cf05043
Add lto scons option, defaulting to "none".
2024-11-12 12:45:35 +01:00
291147e21b
Merge pull request #1611 from Repiteo/library-no-cache
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SCons: Don't cache libraries
2024-10-15 14:42:20 +02:00
6facde3c29
Merge pull request #1602 from Faless/build/use_clang_cl_is_use_llvm
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[SCons] Remove use_clang_cl windows flag in favor of generic use_llvm
2024-10-03 08:35:35 -05:00
83c0f15ab9
SCons: Don't cache librarys
2024-09-30 11:26:06 -05:00
78498da7c3
[SCons] Enable WASM_BIGINT in web builds
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Required since Godot 4.3, which is also the first Godot version with
wide WASM gdnative support (previous versions were Chrome-only, and very
brittle).
2024-09-23 13:29:49 +02:00
4717a78144
[SCons] Remove use_clang_cl windows flag in favor of generic use_llvm
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This is consistent with Godot upstream.
2024-09-22 13:39:06 +02:00
4d8c05f405
Merge pull request #1535 from bruvzg/llvm-mingw-arm64
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Add support for LLVM/MinGW and ARM64 Windows builds.
2024-09-10 15:48:22 -05:00
f36acd8e31
[Web/SCons] Use CCFLAGS for SIDE_MODULE option
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Was using CPPFLAGS, but should use the explicit scons CCFLAGS which
makes it clear they are applied to both the C and C++ compiler.
CPPFLAGS was also fine (they are preprocessor flags, also applied to
both C and C++), but we should try to stay consistent with what we do
in Godot.
2024-08-24 12:02:36 +02:00
f2353da5a3
Add support for LLVM/MinGW and ARM64 Windows builds.
2024-08-12 08:53:40 +03:00
958776dfc3
SCons: Remove old Python 2 compat code
2024-07-18 10:37:47 +02:00
53b546e1df
Merge pull request #1507 from Repiteo/silence-msvc
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SCons: Add `silence_msvc` option for Windows
2024-06-25 17:45:33 -05:00
1989b1bf57
SCons: Add silence_msvc option
2024-06-25 09:38:00 -05:00
e0d363aad8
Integrate .pre-commit-config.yaml
2024-06-24 15:43:55 -05:00
89831ff333
Merge pull request #1489 from Faless/web/longjmp
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[Web] Force emcc to use "wasm" longjmp mode
2024-06-17 11:53:05 -05:00
1186c488bd
Add support for build profiles.
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Allow enabling or disabling specific classes (which will not be built).
2024-06-15 16:19:41 +02:00
1bb543b6f4
[Web] Force emcc to use "wasm" longjmp mode
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SUPPORT_LONGJMP have changed since emscripten 3.1.32 to default to
"wasm" mode when exceptions are enabled, and "emscripten" mode when
disabled.
While we generally doesn't use exception in core, linked libraries may
need them, and emscripten don't plan to support WASM EH + Emscripten
SjLj in the long term.
2024-06-14 01:46:04 +02:00
340dde31a2
Merge pull request #1451 from Faless/build/to_threads_or_not_to_threads
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[SCons] Add option to build without threads
2024-05-16 10:39:57 -05:00
a434850069
Allow submitting documentation to the Godot editor
2024-05-07 11:08:18 -05:00
b0296bb562
[SCons] Add option to build without threads
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This is relevant for the Web platform, where builds with and without
threads are incompatible.
2024-04-30 19:19:36 +02:00
b05c21bb1d
Implement verbose toggle from godot repo
2024-04-09 21:13:02 -05:00