2360bbd03e
Implement Variant::get_type_by_name()
2026-05-04 08:45:38 -05:00
362e09eb7a
Remove the extra parameter causing a compilation error when using the variadic version of the callp_static method of the Variant class.
2026-03-04 20:37:41 +01:00
ce18d99cb0
Add back support for Godot 4.3
2026-01-15 06:45:44 -06:00
fe68c22c3e
Generate GDExtension interface header and loader from JSON
2025-12-18 12:09:41 -06:00
7f5f02940d
Update for GDExtension interface changes in Godot 4.5
2025-06-23 16:40:43 -05:00
a7127d3ec7
Merge pull request #1771 from tomfull123/array-constructor-crash
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Fix array constructor crash
2025-06-07 14:20:01 -05:00
64cdf089d9
CI: Various version bumps; sync with main repo
2025-04-26 12:23:07 -05:00
ddd4f2513c
Fixed a crash with an Array constructor
2025-04-16 20:30:15 +01:00
97ad05beeb
Merge pull request #1758 from tomfull123/sync-defs
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Sync defs
2025-04-15 11:02:10 -05:00
7e6c9c9370
Use Math::abs to avoid ambiguity with integer abs
2025-04-14 23:46:47 +02:00
d634a5f8c4
Synced defs.hpp with godot's typedefs.h
2025-04-07 17:30:55 +01:00
478e2637bd
Merge pull request #1716 from tomfull123/master
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Add support for `initializer_list` to Array and TypedArray
2025-04-05 10:32:18 -05:00
335b490061
Added initialiser list support to TypedDictionary
2025-04-03 23:16:12 +01:00
946a693859
.
2025-04-02 19:58:05 +01:00
da064d84d2
Merge pull request #1717 from tomfull123/typed-array-range-based-loop-support
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Add support for range based loops for Array
2025-04-02 13:00:38 -05:00
d72baf192d
Merge pull request #1742 from aaronfranke/projection-construct
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Add missing Projection constructor with 16 `real_t` values
2025-04-02 12:59:14 -05:00
a2c37f8a16
Made the Array's ptr and ptrw methods private
2025-04-01 20:47:35 +01:00
075b517d96
Synchronize most shared variant code with Godot 4.4
2025-03-14 11:39:56 -05:00
aa03c32b3e
Add missing Projection constructor with 16 real_t values
2025-03-14 02:46:23 -07:00
7056c996dd
Style: Replace header guards with #pragma once
2025-03-07 17:58:10 -06:00
89fd27608f
Style: Replace _NO_DISCARD_ macro with [[nodiscard]]
2025-02-20 09:23:08 -06:00
13cd2d921c
Merge pull request #1628 from IvanInventor/typed_dict_regression_fix
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fix typed_dictionary compile-time regression
2025-01-21 11:15:42 -06:00
c4f1abe3f9
[Bindings] Build profile now strips methods and skip files
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This allows removing dependencies that are not explicitly unused by the
gdextension being built and is implemented using an intermediate json
API file with the methods and classes stripped (i.e. without touching
the file generators).
2025-01-07 20:33:12 +01:00
daef7d48ea
Add variant_internal.hpp.
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This module contains VariantInternalType, VariantInternal, VariantGetInternalPtr, VariantInternalAccessor and VariantDefaultInitializer, allowing to access and manipulate Variant's internal values.
2024-11-28 15:15:03 +01:00
259c757cce
Merge pull request #1609 from Ivorforce/patch-3
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Rename Vector4.components -> coords.
2024-10-30 14:51:04 -05:00
23c9d41d2a
Rename Vector4.components -> coords.
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The use of .components is deprecated.
2024-10-30 15:44:44 +01:00
688ed4b388
Merge pull request #1626 from ruffenman/remove-unimplemented-variant-functions
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Remove unimplemented static variant functions 'blend' and 'interpolate'…
2024-10-30 08:49:38 -05:00
fa3dfa0e3c
Merge pull request #1591 from dsnopek/variant-object-instance-id
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Directly get object instance ID from `Variant` and implement `Variant::get_validated_object()`
2024-10-29 13:10:12 -05:00
2004af63a0
Sync Quaternion with the version in Godot
2024-10-28 15:37:45 -05:00
7f47d3951e
fix typed_dictionary compile-time regression
2024-10-21 04:13:12 +03:00
0602c32986
Directly get object instance ID from Variant and implement Variant::get_validated_object()
2024-10-17 09:58:52 -05:00
42a35a1852
Remove unimplemented static variant functions 'blend' and 'interpolate'. If a user attempts to call either of these it will introduce a linker error and it may not be immediately clear to them why. Also, variant interpolation can already be accessed via 'UtilityFunctions::lerp', making at least the interpolate function unecessary here.
2024-10-14 20:33:20 -04:00
02fd535454
Add p_use_model_front to Basis::looking_at()
2024-10-14 21:50:12 +02:00
2ffff669f5
Implement typed dictionaries
2024-09-17 15:05:16 -05:00
92e6ea7303
Fix missing type info for PackedVector4Array
2024-08-10 21:21:13 -07:00
99926d8e20
Merge pull request #1483 from AThousandShips/arr_typed_fix
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Fix sharing of typed arrays from constructor
2024-06-28 07:26:44 -05:00
7d7799b56e
Merge pull request #1504 from Repiteo/pre-commit-hooks
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Replace legacy hooks with `pre-commit` Python tool
2024-06-25 09:42:55 -05:00
e0d363aad8
Integrate .pre-commit-config.yaml
2024-06-24 15:43:55 -05:00
78b63203d4
Add missing enum & ctor for PackedVector4Array implementation
2024-06-19 11:21:11 -04:00
41aa71f8c3
Fix sharing of typed arrays from constructor
2024-06-06 16:40:10 +02:00
43be24f34c
Merge pull request #1437 from AThousandShips/vec_elem_scalar
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Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-07 12:55:23 -05:00
d389171905
[Math] Add is_finite methods
2024-04-11 13:30:28 +02:00
b65970860e
Add scalar versions of Vector* min/max/clamp/snap(ped)
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Also added `snapped` to the integer vectors for completeness
2024-04-11 10:42:29 +02:00
44d78ec881
Merge pull request #1409 from Repiteo/class-to-typename
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Enforce template syntax `typename` over `class`
2024-04-02 14:30:01 -05:00
a62f633ceb
Merge pull request #1379 from dsnopek/uninitialized-value-mk2
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Avoid creating most objects that Godot is going to use placement new to initialize
2024-03-14 11:06:59 -05:00
fb79d5ff98
Add support for getting argument count from Callables
2024-03-14 10:27:39 +01:00
87f5fb0691
Enforce template syntax typename over class
2024-03-10 16:02:43 -05:00
c4fde852e6
Avoid creating most objects that Godot is going to use placement new to initialize
2024-02-26 10:36:16 -06:00
349b5a3146
Added newer Variant types to typed_array.hpp
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This is a companion commit to the godot PR https://github.com/godotengine/godot/pull/87992 which fixes https://github.com/godotengine/godot/issues/87991
Also undefines typed array templates after use to match Godot's typed_array.h
2024-02-06 13:53:38 -05:00
0145e900f3
Merge pull request #1357 from bruvzg/cpp_64
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Switch to 64-bit ints.
2024-01-19 12:15:55 -06:00