e72bc1a12f
Merge pull request #1028 from asmaloney/fix-improper-conversion
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Fix improper implicit conversion
2023-02-07 13:48:54 +01:00
b01f0cf99b
ExampleRef::get_id() should be const
2023-02-02 13:01:31 -05:00
f2cb5a7414
Fix improper implicit conversion
2023-02-02 11:30:37 -05:00
f59fd96ab4
Merge pull request #1013 from bruvzg/set_typed_move
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Move Array:set_typed to internal GDExtension structure.
2023-01-30 12:31:38 +01:00
40d3cfd97b
Move Array:set_typed to internal GDExtension structure.
2023-01-30 13:27:25 +02:00
6528c7177f
Fixed variant casting for enum and bitfield
2023-01-20 21:10:03 +03:00
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
c721b62c2f
Fix spelling in demo script
2023-01-10 12:02:46 -05:00
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
9fd33b5cde
Allow method binds to take Object subclasses as arguments
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As done in upstream Godot via GH-57205.
Add a test that ensures it works also for "gdextended" objects.
2023-01-10 12:55:41 +01:00
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
49a478a879
Merge pull request #949 from BastiaanOlij/fix_tests_refcounting
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Change example code to properly test refcounted objects
2022-12-13 12:13:39 +01:00
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
f24ee56c5d
Change example code to properly represent test cases with refcounted objects
2022-12-05 22:28:28 +11:00
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
fbf7f7bc36
Fix some type warnings in example
2022-11-16 16:43:44 -05:00
6e7a24d390
Fix Android build on macOS.
2022-11-10 15:20:15 +02:00
01960ffc9f
Add support for virtual and abstract classes
2022-10-15 13:15:05 +02:00
592bd15c7a
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
64b2c9be0b
[SCons] Refactor targets, symbols, optimizations.
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Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
separate commit.
2022-10-04 16:05:40 +02:00
c001d0e5c7
Implement support for typed arrays.
2022-09-23 09:02:00 +03:00
36273baa7e
Change PropertyInfo members to String.
2022-09-14 08:41:09 +03:00
3e97626b67
Add SelfList template
2022-09-13 11:33:12 +02:00
081d425277
[MSVC] Add NOMINMAX flag to scons and cmake.
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Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
e272d92827
[Test] Add minimal test for templates inclusion.
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We probably want to test more than just them being able to compile, but
this is a start.
2022-09-12 13:12:55 +02:00
446cacde15
Merge pull request #817 from akien-mga/test-project-public-domain
2022-09-07 13:07:57 +02:00
9220e9dd34
Relicense integration testing project under public domain/Unlicense
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Fixes #813 .
2022-08-22 18:20:11 +02:00
270ad28931
Add support for _notification, _set, _get, _get_property_list, _property_can_revert, _property_get_revert, and _to_string methods.
2022-08-22 12:59:38 +03:00
4c85682c9d
Fix wrong filepaths in .gdextension, breaking the export
2022-08-07 16:48:00 +02:00
3cc1409210
Merge pull request #793 from bruvzg/v4_v4i_proj
2022-07-25 11:14:45 +02:00
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
0ee980abae
Rename OSX to macOS.
2022-07-20 11:01:47 +03:00
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
a0fcd8a735
Add windows x86_32 library to example gdextension.
2022-06-27 20:44:12 +02:00
e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
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Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers.
2022-05-06 10:17:51 +03:00
8bf5a532de
Change registered initializers / terminators to the single function with level argument.
2022-05-04 11:14:51 +03:00
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
82bc102581
Sync misc/ scripts and hooks with upstream Godot
2022-03-15 10:18:33 +01:00
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
101d61b64a
[master] Run black format on SConstruct files and bindings generator
2022-02-26 15:04:11 -06:00
df87396cf3
Merge branch 'master' of https://github.com/godotengine/godot-cpp into test_cmake_windows
2022-02-20 22:59:56 +01:00
b6b64bcd70
[macOS] Restore demo library output names.
2022-02-14 08:57:35 +02:00
dcc52f4321
Library SCons boilerplate to build projects.
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Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.
Convert the project test file to work as submodule, add it to CI
Run with:
```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00
f227a0179f
Fix Test CMake project for Windows and parametrize paths
2022-01-26 20:12:05 +01:00
a263344653
[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file.
2022-01-11 10:42:04 +02:00
c5fd3d00d2
Test CMake project with CI ( #518 )
2021-12-24 01:29:21 +01:00
b008810c01
Implementing dictionary operators
2021-11-23 19:44:53 +11:00
5cacce7a26
Merge pull request #650 from BastiaanOlij/fix_compile_warnings
2021-11-22 12:22:24 +01:00
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00