16 Commits

Author SHA1 Message Date
0c6e26dabe Added property info for ptr and ref + ported the implementation of the check method 2023-01-13 15:56:51 +03:00
931f1a3f34 Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
992d85e6f8 Fix virtual GDExtension method Ref<T> conversion 2022-12-13 10:41:55 +11:00
c02e644679 Rename GDNative to GDExtension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
fe86a94dcf Fix const qualifier for parameters in GDExtension api functions 2022-12-03 00:27:07 +01:00
e24b6b0e51 Use StringName in the whole GDExtension API instead of const char * 2022-11-08 21:44:31 +01:00
592bd15c7a Run scripts to format and make headers consistent 2022-10-09 01:47:07 -05:00
36273baa7e Change PropertyInfo members to String. 2022-09-14 08:41:09 +03:00
8d4de1b537 Merge pull request #677 from lukas-toenne/fix_object_ptr_args
Fixed pointer indirection in the PtrToArg template for Object arguments.
2022-07-29 01:17:34 +02:00
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
836cc4d3dc Fix for pointer indirection in the Ref<T> template.
Patch by Nana Sakisaka (saki7).
2022-01-07 09:20:05 +01:00
ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
b90d0ac555 Add Ref<T> binding support.
Added PtrToArg and GetTypeInfo adapted from Godot.
2021-09-28 15:49:08 +02:00
fad6329699 Implement Ref copy constructor 2021-09-27 23:08:12 +10:00
38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00