180 Commits

Author SHA1 Message Date
abab0715a0 Remove extraneous Error enum values that were removed in Godot 3.0 2021-08-02 18:23:41 +02:00
2f534ddd88 Fix typo in CRASH_COND leading to unexpected continuation after fail 2021-08-01 17:20:39 -04:00
fda7ddd158 Merge pull request #567 from DhruvMaroo/string
added String's move constructor and move assignment operator
2021-06-01 23:35:46 +01:00
7a1890345b edited according to clang-format 2021-06-01 23:16:09 +05:30
b44b98a94c removed _deleted class member 2021-05-31 09:10:59 +05:30
cd05371ce8 added class member, safety check in the destructor 2021-05-31 00:52:36 +05:30
492285f681 changed spaces to tabs 2021-05-30 22:29:41 +05:30
6e662223aa changed spaces to tabs 2021-05-30 22:15:37 +05:30
bdc5674ace added move assignment operator 2021-05-30 12:33:40 +05:30
689b5fb98b added mover constructor 2021-05-30 12:30:11 +05:30
c296e9210b Revert "Revert "added inverse trigonometric functions in Math.hpp""
This reverts commit 8ef2e4f139.
2021-05-30 12:23:39 +05:30
8ef2e4f139 Revert "added inverse trigonometric functions in Math.hpp"
This reverts commit 5128858b1e.
2021-05-30 12:22:45 +05:30
5128858b1e added inverse trigonometric functions in Math.hpp 2021-05-30 11:45:47 +05:30
cba90d6301 Update clang-format to version 11
This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.

Also fix style in files to conform with this version.
2021-02-28 16:57:34 -03:00
1f7f66d09e Re-added clang-format checks to the CI 2021-02-03 22:04:45 +00:00
09df1fc9b5 Removed the redundant functions in CameraMatrix.hpp 2021-02-03 18:55:39 +05:30
8558d2360a Removed redundant function definitions in CameraMatrix and used the ones in Math.hpp 2021-02-03 06:32:44 +05:30
4c0763cd88 Revert comment, this raised another warning, and I could not find a pattern that works 2021-01-31 22:36:01 +00:00
b400dba875 Merge branch 'master' into container_leaks 2021-01-31 20:06:56 +00:00
05ba977cc6 Merge pull request #485 from colugomusic/fix-array-const
Fix constness of Array::find, Array::find_last and Array::rfind
2021-01-31 20:03:47 +00:00
e76efdd3ab Merge pull request #481 from Zylann/vec_constants
Added missing constants to Vector2, Vector3, Basis and Quat
2021-01-31 20:02:06 +00:00
18e1b262ff Merge pull request #480 from Zylann/ref_safer_cast
Use safer casts in Ref<T>
2021-01-31 20:01:12 +00:00
ffcdef965e Merge pull request #479 from Zylann/fix_math_warnings
Fix some Math warnings
2021-01-31 19:58:10 +00:00
1aab5e3962 Merge branch 'master' into master 2021-01-31 19:32:56 +00:00
fb71edd45b Fix container and string leaks
Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
2021-01-07 01:05:12 +00:00
38c9b624db Fix constness of Array::find, Array::find_last and Array::rfind 2020-12-20 16:53:40 +00:00
8e1cc29c66 Added missing constants to Vector2, Vector3, Basis and Quat 2020-12-08 23:35:17 +00:00
2893c883f8 Use safer casts in Ref<T> 2020-12-08 22:10:59 +00:00
deddacd6f7 Fix some Math warnings 2020-12-08 20:47:42 +00:00
43828ebb39 Merge pull request #459 from Silver1063/master
Added some missing Vector3 functions and Fixed Vector3 slide
2020-12-08 20:00:06 +00:00
96ae052e06 Added missing Vector3 slerp and Vector3 project
Vector3 slerp and Vector3 project were missing from godot cpp so I added them.
2020-10-11 17:31:23 -07:00
a733457285 Update Vector3 slide to match godot implementation
It wasn't the same before and resulted in weird behavior, its better now.
2020-10-11 15:47:01 -07:00
67976ee47d Remove the need to use GODOT_SUBCLASS 2020-09-12 17:38:46 +01:00
c9a740be34 Merge pull request #451 from Zylann/math
Added Godot's math functions
2020-09-08 19:31:54 +01:00
0d1511695d Added Godot's math functions 2020-09-04 02:14:45 +01:00
e5334579db Merge branch 'master' into arcore_support 2020-08-31 15:05:09 +01:00
3f72f5a842 Merge pull request #447 from Zylann/rename_rid_get_id
Rename `RID::get_rid()` => `get_id()` to match Godot
2020-08-30 22:45:17 +01:00
31b0ca80d5 Additions to the library to support the ARCore plugin 2020-08-23 14:11:47 -07:00
ca800d63c8 Merge pull request #371 from NHodgesVFX/VectorBounceReflectFix
Fix Vector's Bounce Reflect
2020-08-23 22:04:31 +01:00
469e9da86c Rename RID::get_rid() => get_id() to match Godot 2020-08-23 21:32:05 +01:00
19fa40591b Merge pull request #365 from sheepandshepherd/class_ptr
Fix `cast_to` for non-exposed engine types
2020-08-16 23:30:52 +01:00
33f9de16e4 Use godot_object_cast_to instead of TagDB to cast engine types 2020-08-17 00:05:57 +02:00
16000199c5 Merge pull request #415 from DuncanSparks/alloca_fix
Fix alloca.h error in Defs.h
2020-08-16 20:16:36 +01:00
756c1e1c79 Merge pull request #307 from aqnuep/string_memory_leak_fix
Fixed memory leak with String objects
2020-08-15 17:57:02 +01:00
0939d0f6d1 Fixed memory leak with String objects
The member _godot_string should never be straight out overwritten ever without
first destroying the underlying string object's memory. This change solves the
problem through the introduction of a new private constructor to create String
objects with a pre-existing godot_string handle.
2020-08-15 09:46:23 +02:00
20fdc09c96 Add missing move_toward to Vector2 and Vector3 2020-07-15 17:05:54 +02:00
5c96e5ede5 Fix alloca.h error in Defs.h 2020-06-17 15:24:08 -07:00
6f8d3d2c2a Allow registering base class methods for derived classes
Adds register_class_method, a variant of register_method where the user can
specify a derived class to register the method for.
2020-06-10 22:09:05 -05:00
2bb3a7e19c Merge pull request #412 from Zylann/direction_to
Add missing Vector3::direction_to() and Vector2::direction_to()
2020-06-09 17:24:04 +10:00
ceae5be727 Merge pull request #356 from sheepandshepherd/variantleak2
Add C conversion constructors and fix new leak
2020-06-05 21:16:37 +01:00